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Spritan
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View user profilehttps://www.facebook.com/Chinou Nageskii

Smash Dummy (WIP)

on 11/9/2015, 1:10 am
WIP, im really having fun animating some sprite characters tho ^^

fastswf.com/9iRE3T0

any characters should I use too?
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Re: Smash Dummy (WIP)

on 11/9/2015, 1:38 am
Well, obviously I'm partial to sonic, but it's up to you man.

besides that, I really liked this. It's simple, not crazy flashy but not to boring that I'd stop watching halfway through. Kinda bummed he didn't finish the attack at the end though.

"and now comes the fir-- oh. is he trying to poop? Oh no, that's where it ended."

was essentially my thought process at the end.







ADOPT A CHAO!!
(figuratively speaking of course)
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Re: Smash Dummy (WIP)

on 11/9/2015, 2:55 am
@SXR123 wrote:"and now comes the fir-- oh. is he trying to poop? Oh no, that's where it ended."

LOL XD, I'm still stuck at thinking tho.
but anyway thanks ^^
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Re: Smash Dummy (WIP)

on 11/9/2015, 7:17 am
Hey man that's looking really good! Keep up the great work!

As far as what sprites to use... it's all up to you man.

Sometimes I'll challenge myself to be creative by using a sprite sheet that's low-res and doesn't have many sprites in it. When you use a sprite sheet that has very few frames in it, it forces you to be creative with your animation and really solidifies a lot of principles of sprite animation as well as makes you a better animator, imo. So if you're looking to improve that's a little test you could do.

Now, back to your animation. I really like what you're doing. The pacing starts off pretty quick and you're not letting off the steam. Really good.

I see that you're easing and skewing which is great. I think you could do with a bit more skewing in some parts, for example, whenever the first guy kicks the smash dummy back to the ground he should squash and stretch a bit. Here's a picture to show what I mean:



See how the ball squashes and stretches when it hits the ground? Yeah, do that. Lol.

This might be a me thing, but I like to keep the camera moving even if it's a super slow pan. So like in the very beginning I would probably have the camera panning slowly to the right then kick up the speed when the guy enters the view.

While we're talking about the camera, it's kinda far back. I see you're zooming in for the second guy's next attack before the animation closes out which is super great, but you can be a bit closer lol

Anyways, this is looking really great. Even if you completely ignore everything I said I think this would still be a great animation nonetheless. Keep it up!
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Re: Smash Dummy (WIP)

on 11/9/2015, 2:49 pm
thanks for the info and cnc man ^^
I really need to learn more about animating.

@RapidFir3Pho3nix wrote:I see that you're easing and skewing which is great. I think you could do with a bit more skewing in some parts, for example, whenever the first guy kicks the smash dummy back to the ground he should squash and stretch a bit.
whoops I forgot to fix him as well, thanks XD
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