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SNES: Cyber Knight II Sprite Rip help

on 12/21/2013, 10:27 am
This post really could go in any of the sprite ripping forums here, but I just posted it here. I was wondering if anyone could tell me what I need to do to rip the sprites out of Cyber Knight II, a very obscure game, for SNES? I pretty much want to rip most of the game. I have a little experience with ripping sprites from SNES and NES games using tile editors, but when I view these in TileLayer, or any other tile editing program, I see nothing but garbage. I can see some text, but even the text I can see is superimposed on other text. I'm assuming this is some type of compression that the game uses? Any ideas on how to get around this?

I've just been doing brute force rips (emulator screen shots), but this is far from ideal because the game is a bit tedious to play through.

Any help is greatly appreciated.

(I have a bunch of rips from the first Cyber Knight game, again using the brute force method but quite a bit easier because I found an SRM file online with everything beaten, so just walked around taking screenies, that I will hopefully start to post once I get the sheets together...)
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Re: SNES: Cyber Knight II Sprite Rip help

on 12/21/2013, 10:35 am
I wish I could help you, I think your best bet would be to go onto the spriters resource forum and ask them for a hand. Maybe some tips and tricks on efficient sprite ripping. The majority of us here are sprite animators. I've had very little experience ripping sprites but I pretty much just did what you're doing.

but if anyone else can offer any help, then please speak up







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Re: SNES: Cyber Knight II Sprite Rip help

on 12/21/2013, 10:58 am
i'm not familiar with the game you want to rip sprites from and i haven't tried this viewer yet, but have you tried SpriteView (http://fdwr.tripod.com/utils.html)?

otherwise i'm afraid you won't find much help here. i'll try to investigate this a bit further but i'm not much of an sprite ripper
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Re: SNES: Cyber Knight II Sprite Rip help

on 12/21/2013, 11:35 am
you could try to use animget, it takes a pic every 10 miliseconds,

then you can put the frames into an image editor and erase what you don't want.





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Re: SNES: Cyber Knight II Sprite Rip help

on 12/21/2013, 11:37 am
but he was doing that already???? it's the brute force method he mentioned, man
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Re: SNES: Cyber Knight II Sprite Rip help

on 12/21/2013, 11:44 am
damn my bad, i stopped reading after tile editors






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Re: SNES: Cyber Knight II Sprite Rip help

on 12/21/2013, 12:33 pm
Thanks for the quick replies. I will definitely give that SpriteView program a whirl.

I tried posting this on Spriters Resource and basically got taken to task by a mod for "Making a Request" without the requisite minimum posts to qualify for making a request. I don't think he actually read my entire post, just the part at the end that said "If anyone already has these, (ie you've ripped them in the past and happen to have them laying around on your hard disk), please let me know." I didn't ASK anyone to do it for me... Anyway... thanks for info guys and I'll see what I can come up with!
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Re: SNES: Cyber Knight II Sprite Rip help

on 12/21/2013, 12:40 pm
ahaha yeah usually those kinds of things do happen on there. if what i suggested doesn't really work i'll just try to find another solution.
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Re: SNES: Cyber Knight II Sprite Rip help

on 12/21/2013, 12:49 pm
I looked at all the programs on that link. I believe it's what I need. Just have to see how it handles the game's compression. I'm going to try the BG Mapper too. Won't be able to try them until tonight though, typing this on my Linux lappy. (Well, could dosbox it on here, but don't feel like it...)
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Re: SNES: Cyber Knight II Sprite Rip help

on 12/21/2013, 2:33 pm
a linux user? interesting.

anyway, I hope we helped.







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Re: SNES: Cyber Knight II Sprite Rip help

on 12/21/2013, 2:34 pm
@SXR123 wrote:we

thats v funny
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Re: SNES: Cyber Knight II Sprite Rip help

on 12/21/2013, 2:53 pm
ey. I DID SOMETHIN.

...sorta...







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