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Re: SXR's 3D escapades

on 5/31/2013, 8:28 pm
it is DEFINITELY easier than those.







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Re: SXR's 3D escapades

on 6/1/2013, 1:36 am
Now watch me necro return after a year.

I'm pretty bored with Flash. SFM is keeping my attention to animation. I was planning on making a piece with it for my Film & TV course at college, but unfortunately the pre-production for animation is actually ridiculous. More time consuming than making it, and we all know how long it takes to actually make the fucker.

Anyway, i've been dabbling with SFM a lot. Made a few posters, a desktop background, etc. I've mostly stuck to just shorts in terms of animation.

Here's a piece I made in January addressing a common TF2 topic of discussion


I am curious as to how you got the external models in though. Do you have to own Garry's Mod?





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Re: SXR's 3D escapades

on 6/8/2013, 2:44 pm
SXR. Those Team Fortress 2 bits were made with Source Film Maker?!?






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Re: SXR's 3D escapades

on 6/8/2013, 11:04 pm
yes, all of them were.







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Re: SXR's 3D escapades

on 6/9/2013, 10:22 pm
Hm. "Source Film Maker." I should probably try this.
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Re: SXR's 3D escapades

on 6/9/2013, 10:24 pm
@Jemaster800 wrote:Hm. "Source Film Maker." I should probably try this.

definitely!








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Re: SXR's 3D escapades

on 6/9/2013, 10:32 pm
Looks badass. Only thing I don't like is how the eyes look. Other than that it looks promising.
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Re: SXR's 3D escapades

on 9/29/2013, 6:56 pm
I'm learnin some blender y'all. This shit's comin back.







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Re: SXR's 3D escapades

on 9/29/2013, 7:01 pm
Dude......Dude..........DUDE. If you 3D antimate Kaden doin the slightest shit, fart fire, idgaf, I will request to go on leave, fly down to Florida, and blow you





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Re: SXR's 3D escapades

on 9/29/2013, 7:03 pm
umm. you could leave that last part out.

but when I get the basics down and start modelling, I'll take some simple requests so i can get a feel for it. I'll try him first though, since he'd be the simplest.







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Re: SXR's 3D escapades

on 9/29/2013, 7:30 pm
YAAAAY. Fart bending





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Re: SXR's 3D escapades

on 10/26/2013, 6:26 pm
Alright so, I've been doing blender off and on. Learning how to do this and how to do that. I've also been fooling around in Source Film Maker again so, here's a short (and bad) walk test I did with a character I enjoy. Surprise surprise, it's not sonic.



Her walk isn't smooth, the way she moves is jerky (mostly because of the setting I was on) and only her legs are moving, mostly due to an error that I was too lazy to fix. My next test should be smoother and looking much better but for now, tell me what y'all think. She's going to be my test character for a while.







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Re: SXR's 3D escapades

on 10/26/2013, 6:30 pm
This was pretty jerky and it's not that smooth. Also, only her legs moved due to an error.



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Re: SXR's 3D escapades

on 10/26/2013, 6:37 pm
@BDB wrote:This was pretty jerky and it's not that smooth. Also, only her legs moved due to an error.







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Re: SXR's 3D escapades

on 10/26/2013, 6:42 pm
@BDB wrote:This was pretty jerky and it's not that smooth. Also, only her legs moved due to an error.
hi patt

also, you pretty much noticied most of the errors yourself dave, so eh there's not much to post
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Re: SXR's 3D escapades

on 10/26/2013, 6:47 pm
You could tell me what you think of it.







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Re: SXR's 3D escapades

on 10/26/2013, 6:50 pm
its bad and you should feel bad
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Re: SXR's 3D escapades

on 10/26/2013, 6:52 pm
@Leo wrote:its bad and you should feel bad







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Re: SXR's 3D escapades

on 10/26/2013, 7:03 pm
idk, its jerkiness is not entertaining at all
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Re: SXR's 3D escapades

on 10/26/2013, 7:06 pm
@Leo wrote:idk, its jerkiness is not entertaining at all
You could say she has a bad case of Parkinson's and have a giggle, but then feel bad because you're making fun of people with Parkinson's.







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Re: SXR's 3D escapades

on 10/26/2013, 7:09 pm
@SXR123 wrote:
@Leo wrote:idk, its jerkiness is not entertaining at all
You could say she has a bad case of Parkinson's and have a giggle, but then feel bad because you're making fun of people with Parkinson's.
see this is why you should feel bad about this thing
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Re: SXR's 3D escapades

on 10/27/2013, 3:30 am
Any media not depicting Haruhi as God is filth.

#Haruhism #OneTrueGod #CantStopTheHaruhi
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Re: SXR's 3D escapades

on 10/27/2013, 11:09 am
@Rapidfir3Pho3nix wrote:Any media not depicting Haruhi as God is filth.

#Haruhism #OneTrueGod #CantStopTheHaruhi
See guys? Rapid gets it. *pats rapid on the head*







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Re: SXR's 3D escapades

on 10/27/2013, 2:03 pm
wow, i just finnished watching that series last week too. lol.

*cough* anyways on to cnc you should probably add a cloth modifier to the skirt so it moves in a more realistic way and not be stiffer than a 64 game. same thing for her hair.

you pointed out the arms yourself so, no reason for me to say anything about them.





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Re: SXR's 3D escapades

on 10/27/2013, 2:04 pm
Cloth modifier?

...I think I skipped that one...

Link me please?







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