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Blending + Numerous objects = lag city

on 12/26/2012, 9:22 pm
So, let's say I have give or take 50 objects with screen blending on them
Obviously this would create tremendous amounts of lag, but would there be a way to keep the blending but reduce the lag?





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Re: Blending + Numerous objects = lag city

on 12/26/2012, 9:27 pm
Sieghart wrote:So, let's say I have give or take 50 objects with screen blending on them
Obviously this would create tremendous amounts of lag, but would there be a way to keep the blending but reduce the lag?

Not likely. If you need that many filters you might need to edit the effects or whatever in a different program.






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Re: Blending + Numerous objects = lag city

on 12/26/2012, 9:56 pm
publish settings jpeg quality 0.

now the effects are blended and everything else is purely ugly with no lag





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Re: Blending + Numerous objects = lag city

on 12/27/2012, 1:24 am
@Crazyfilms5000 wrote:
Sieghart wrote:So, let's say I have give or take 50 objects with screen blending on them
Obviously this would create tremendous amounts of lag, but would there be a way to keep the blending but reduce the lag?

Not likely. If you need that many filters you might need to edit the effects or whatever in a different program.
Blending isn't a filter, the closest I could get to it is transparency but it doesn't give the same desired effect I want.
@5h0ck wrote:publish settings jpeg quality 0.

now the effects are blended and everything else is purely ugly with no lag
shockusocraycray





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Re: Blending + Numerous objects = lag city

on 12/27/2012, 1:41 am
ok nvm nds helped me out
ilu nds <3





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Re: Blending + Numerous objects = lag city

on 12/27/2012, 2:16 am
Sieghart wrote:ok nvm nds helped me out
ilu nds <3
What did he have you do?
Just so everyone else can know if anyone ever has the same problem
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Re: Blending + Numerous objects = lag city

on 12/27/2012, 2:50 am
i exported all the objects and combined it with the background as one image and used that one file~





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