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Sprite Image Quality Help

on 11/26/2011, 10:34 pm
Did not see a topic on this so I decided to make one. Basically my problem is the image quality of my sprites when I copy/paste them into my flash program. Now I did read ShortFactor's tutorial saying NOT to do this, but that it may be ok with Fireworks and Flash 8 which is what I use. Anyway when I copy them from fireworks and paste them into flash I get to animating blah blah blah and I test my movie only to be greeted with the most craptastic quality you can imagine. Same goes for my bg's but I did just read the topic on changing it from jpeg to png so I'll try that once I finish this post. What im asking here is how do you guys go about transferring your sprites/bgs to your flash program? I look at other people's videos on youtubes and the quality seems to be pretty good so is it just that testing a movie in flash is naturally going to have crap quality and when you convert it to post on youtube does it get better? It may seem like a noobish question buts its something thats been bugging me for ages and keeping me from finishing any projects so help would be greatly appreciated.
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Re: Sprite Image Quality Help

on 11/26/2011, 10:46 pm
Did you go into the Library Panel and find the bitmap, then right clicked it to set it to the Property of Lossless/.gif?







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Re: Sprite Image Quality Help

on 11/26/2011, 10:53 pm
@Patt wrote:Did you go into the Library Panel and find the bitmap, then right clicked it to set it to the Property of Lossless/.gif?

I have not tried that yet, I will as soon as my flash cs3 finishes installing since I decided to upgrade. Thank you for your reply I'll let you know how it goes.





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Re: Sprite Image Quality Help

on 11/26/2011, 11:29 pm
o_o

you asked a question without looking at the program?








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Re: Sprite Image Quality Help

on 11/26/2011, 11:35 pm
No.......I said I was installing flash cs3, I asked the question for macromedia flash 8 some of the functions should be the same im pretty sure





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Re: Sprite Image Quality Help

on 11/26/2011, 11:37 pm
I seeeee...... weeellll.....



ok I'm done with those now Very Happy I guess this is solved then.







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Re: Sprite Image Quality Help

on 11/26/2011, 11:38 pm
Yes it can be closed thank you Very Happy





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Re: Sprite Image Quality Help

on 11/26/2011, 11:42 pm
what? no laugh? you're no fun.







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Re: Sprite Image Quality Help

on 11/26/2011, 11:46 pm
lol well that comment made me laugh





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Re: Sprite Image Quality Help

on 11/27/2011, 1:56 am
I you like, talking but breaking apart or that looseless/PNG part?





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Re: Sprite Image Quality Help

on 11/27/2011, 11:04 am
@ShoopDaWhoop wrote:I you like, talking but breaking apart or that looseless/PNG part?

Not sure I follow, what do you mean?





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Re: Sprite Image Quality Help

on 11/27/2011, 11:07 am
Hey i notice that same problem sometimes, it get fixed when i brake apart->trace bitmap->convert to symbol.





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Re: Sprite Image Quality Help

on 11/27/2011, 11:09 am
No need to trace anything.

All you do is what Patt said up there. And break apart the images normally. Tracing is bad don't do that.
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Re: Sprite Image Quality Help

on 11/27/2011, 11:09 am
look, you never trace bitmap a background that's stupid.







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Re: Sprite Image Quality Help

on 11/27/2011, 11:12 am
Yea tracing is what I was doing for a while now but I noticed it didn't help anything, however breaking apart and changing the jpeg to lossless has seem to improved my quality so im happy for that. Finally able to get starting :p





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Re: Sprite Image Quality Help

on 11/27/2011, 11:21 am
@SXR123 wrote:look, you never trace bitmap a background that's stupid.

Who said anything about tracing BGs? I only trace characters. And it helps me a lot.





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Re: Sprite Image Quality Help

on 11/27/2011, 11:23 am
@Blackleafe wrote:
@SXR123 wrote:look, you never trace bitmap a background that's stupid.

Who said anything about tracing BGs? I only trace characters. And it helps me a lot.

It doesn't slow down your program tremendously when you do that?





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Re: Sprite Image Quality Help

on 11/27/2011, 11:28 am
well.... if you try to trace High guality effects and BGs it goes KABOOOM... and that's why i never do that. But for character it's necessary (at least for me) Doing it for char. won't slow anything... just makes my job easier. When you move char. (thanks to trace) i can see every pixel and that's why my animation never has any kind of minimal annoying shake in characters. 7th December is important day for me because i will publish my first animation. (I regret that i didn't put as much effort for it and it's not my best but it will do.)


Last edited by Blackleafe on 11/27/2011, 11:34 am; edited 1 time in total





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Re: Sprite Image Quality Help

on 11/27/2011, 11:32 am
Breaking apart sprites is just more less laggy.

If you want to know how to use it, refer to Lange's Splendid Flash Tips on the Tutorial section.
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Re: Sprite Image Quality Help

on 11/27/2011, 11:36 am
@Leo wrote:Breaking apart sprites is just more less laggy.

If you want to know how to use it, refer to Lange's Splendid Flash Tips on the Tutorial section.

But when you just brake without trace and you try to grab that object it grabs 1 pixel : ( moving sprites is getting annoying and slow.





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Re: Sprite Image Quality Help

on 12/3/2011, 12:28 am
When you trace, you get more file size/higher chance of lag.
That is why you don't do it lol.
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Re: Sprite Image Quality Help

on 12/3/2011, 1:23 am
well I found a fun trick with decimals and stuff

So when you trace a bitmap you gunna want to head towarads the lower left corner

its gunna say some numbers and decimals and what eve

if you have a number like 345.6 or anything round off the decimal

so then its like 346.0
but if its 4 and below keep it the same but still round it down





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Re: Sprite Image Quality Help

on 12/3/2011, 7:09 pm
@SXR123 wrote:I seeeee...... weeellll.....



ok I'm done with those now Very Happy I guess this is solved then.

Lol ur an Asshole lol that was funny.





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