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Mitigating file Size increase?

on 10/16/2011, 9:02 pm
Aside from using Break Apart, which I'm having problems with using as it deletes part of the sprites I'm using, are there other ways to keep my swf from exploding in size? I'd probably sooner just break down and using non-fighting game sprites which seem to fair better.
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Re: Mitigating file Size increase?

on 10/17/2011, 4:08 am
normally i will just suggest NOT putting tons of effects in your movies





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Re: Mitigating file Size increase?

on 10/17/2011, 4:06 pm
Lange has a tutorial fore this..







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Re: Mitigating file Size increase?

on 10/17/2011, 4:46 pm
uhm, i would suggest editing them in another program first like Gimp or Photoshop to make to smaller but it might not work
~CJ





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Re: Mitigating file Size increase?

on 10/26/2011, 7:33 pm
I'm doing everything Lange's tutorial said but I think I just figured out that you can use Break Apart without it raping the sprites just by change the wand tool settings. I feel slow now. Now only effects seem to cause much file size increase. And if I follow Lange's tutorial for sound effects when I add them everything should be good.
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Re: Mitigating file Size increase?

on 10/26/2011, 7:58 pm
Effect whores.
:V
Audio compression's always the way to go.
Always.





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Re: Mitigating file Size increase?

on 10/26/2011, 9:31 pm
@GentlemanofWar wrote:I'm doing everything Lange's tutorial said but I think I just figured out that you can use Break Apart without it raping the sprites just by change the wand tool settings. I feel slow now. Now only effects seem to cause much file size increase. And if I follow Lange's tutorial for sound effects when I add them everything should be good.

Depends if you rape em. Like some dudes have 10 different sparks. XD.
Unneeded.
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Re: Mitigating file Size increase?

on 10/26/2011, 9:49 pm
@Mistah_Jayden wrote:
@GentlemanofWar wrote:I'm doing everything Lange's tutorial said but I think I just figured out that you can use Break Apart without it raping the sprites just by change the wand tool settings. I feel slow now. Now only effects seem to cause much file size increase. And if I follow Lange's tutorial for sound effects when I add them everything should be good.

Depends if you rape em. Like some dudes have 10 different sparks. XD.
Unneeded.

The one I'm working on now isn't the same WIP I showed before. It's not as effect-crazy as the Exhibition video. The Wand Tool would destroy parts of the sprites I copied into flash when I deleted the black area around them. Go me for not realizing I could change the settings.
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Re: Mitigating file Size increase?

on 10/27/2011, 4:42 pm
You shouldn't really use the Magic Wand Tool for effects, effects can stay as it is.







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Re: Mitigating file Size increase?

on 10/27/2011, 7:18 pm
@Patt wrote:You shouldn't really use the Magic Wand Tool for effects, effects can stay as it is.

I use it when animating from an effects sheet. Some effects take more memory if you used the same ones ripped from mugen vs making them yourself. Not sure why though. But since its only like 3 frames for most of them that's I'm using, I figured why not? Of course for other stuff I just used stuff from mugen.
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Re: Mitigating file Size increase?

on 10/27/2011, 7:20 pm
I understand this..

But what I'm saying is that even if you've the sheet, keep the black there and animate it as it is, then use a blend mode to have it be visible.







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Re: Mitigating file Size increase?

on 10/27/2011, 7:21 pm
Oh, okay. Will do.

Edit: Wait, you mean the black area around the effects? Yeah, I do that. I just Break Apart them cause I'll copy the whole thing. I don't magic wand the black box just that...whatever it is that surrounds the frames when you copypaste them. Not sure what its called.
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Re: Mitigating file Size increase?

on 10/28/2011, 11:03 pm
Its best to have a transparent background first, and I use wand tool for two reasons.
It makes it easier to split frames apart.
It allows the sprites to be used for masking effects. If you just separate them as squares, you will get square masks.

For compression, yeah, those effects that consist of image sequences, are always big. If you have a lot of those, I have two suggestions.
Use an image program to cut the actual size of the image in half, then scale them up in Flash. If the effects are a lot of glows and blurry things, you won't lose much at all in image quality, but a much smaller file size.
Also, import those images as pngs, but in Flash, you can set the image compression settings as jpeg, and you won't lose the transparency effects (the image will just look a little crappier). However you can still keep the image quality at a high number like 80, and still have a lot of extra compression. Just be sure to watch the file size numbers as they change, because there are actually instances in which png will compress better than jpg.

And if you read my tutorial, you should know to keep all your sounds on stream, that is, if you have music through most of your movie.





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