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    Preschool Spritan Lv 3
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    How to Make a Negative Effect

    Post by oddboy18 on 1/12/2011, 6:13 pm

    If you already know how to do this, then you don't have to read this.


    Do you want to know how to do this:




    No? Well to bad!

    It simple really. Just follow these steps


    step1: Pull up a picture to flash. You can use any picture, but I'll just use Luigi because he's awesome!!!


    Spoiler:



    Step 2: Make another layer, and put your animation or picture layer on the bottom and lock it. this will be for you negative frame.

    Spoiler:


    Step 3: on the top layer, make a black square over luigi.



    Spoiler:

    Step 4: turn the square into a movie clip.

    Spoiler:


    Finally: click the square, go over to display and click invert.

    Spoiler:


    Spoiler:

    And this is what it should look like:


    Spoiler:


    I hope this helps you guys



    "A good artist knows his/her standards. A great artist never gives up." -Koolzone


    Last edited by Granadico on 1/12/2011, 11:43 pm; edited 1 time in total (Reason for editing : Big pic post)
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    Re: How to Make a Negative Effect

    Post by Toxic on 1/12/2011, 6:14 pm

    Cool you should have added more detail though
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    Re: How to Make a Negative Effect

    Post by Ping on 1/12/2011, 6:23 pm

    Eric made a tutorial that had this technique in it lol.




    @darkdragon581 wrote:ping, i don't see you getting 'boodie' anytime soon, i don't care if your black, its most likely not going to happen
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    Re: How to Make a Negative Effect

    Post by Renny on 1/12/2011, 7:18 pm

    Negative. This tutorial deserves a negative.



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    Re: How to Make a Negative Effect

    Post by Ping on 1/12/2011, 7:25 pm

    For whatever reason?
    Only cause Eric did this. No hard feelings odd.




    @darkdragon581 wrote:ping, i don't see you getting 'boodie' anytime soon, i don't care if your black, its most likely not going to happen
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    Re: How to Make a Negative Effect

    Post by Renny on 1/12/2011, 8:11 pm

    I didn't like it period. Negative isn't all that great. What I did like was you trying to donate to the spritas some of your knowledge.



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    Re: How to Make a Negative Effect

    Post by LoneVeritas on 1/12/2011, 10:28 pm

    You're pretty new here, so I won't badger, but basically almost everyone here knows how to do this.



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    Re: How to Make a Negative Effect

    Post by Luigiman364 on 1/12/2011, 10:31 pm

    I barly use this effect to be honest
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    Re: How to Make a Negative Effect

    Post by LoneVeritas on 1/12/2011, 10:43 pm

    Mostly used for chaos control or basically anything that can emphasize a break in time and space.
    This could be done in EVERY editting program. The only benefit is that you can tween it in Flash.



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    Re: How to Make a Negative Effect

    Post by Renny on 1/12/2011, 10:48 pm

    FBF is better then tweening.



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    Re: How to Make a Negative Effect

    Post by LoneVeritas on 1/12/2011, 10:57 pm

    @Renny wrote:FBF is better then tweening.
    how? T_T



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    Re: How to Make a Negative Effect

    Post by Ping on 1/13/2011, 12:44 am

    FRAME BY FRAME. I FINALY KNOW WHAT FUCKING FBF STANDS FOR




    @darkdragon581 wrote:ping, i don't see you getting 'boodie' anytime soon, i don't care if your black, its most likely not going to happen
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    Re: How to Make a Negative Effect

    Post by Granadico on 1/13/2011, 1:10 am

    Pingboy wrote:FRAME BY FRAME. I FINALY KNOW WHAT FUCKING FBF STANDS FOR
    You deserve to get a good kick in the groin for not knowing that



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    Re: How to Make a Negative Effect

    Post by Ping on 1/13/2011, 1:15 am

    Yes. A HARD kick at that.




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    Re: How to Make a Negative Effect

    Post by narutoall76 on 1/13/2011, 1:16 am

    yea FBF is soo better than tweening.depending on the siuation

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    Re: How to Make a Negative Effect

    Post by Ping on 1/13/2011, 1:19 am

    FBF has been my life. Tweening should go to hell.




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    Re: How to Make a Negative Effect

    Post by LoneVeritas on 1/13/2011, 1:59 am

    enough with the claims and describe how already.



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    Re: How to Make a Negative Effect

    Post by Ping on 1/13/2011, 2:38 am

    This is someone's topic but since you insist.
    Spoiler:
    It's easier to ease sprites that way, and, for example, when a sprite jumps by tween, it looks sooooo wrong.

    But by frame by frame, with the experience of spriting, and hopefully you can ease good, the sprite's jump would look realistic. Frame by frame is has become second nature to me.

    Look how gay and faggoty that is, and sorry for my bad skewing.

    I think THIS looks more natural.


    Yeah I made that. Easing isn't perfect, and neither how Sonic projects himself but that looks more better than tweening, in my opinion.
    If you look HARD and compare those two, you will see, hmm... maybe a SLIGHT difference. :3.




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    Re: How to Make a Negative Effect

    Post by LoneVeritas on 1/13/2011, 3:45 am

    Pingboy wrote:This is someone's topic but since you insist.
    Spoiler:
    It's easier to ease sprites that way, and, for example, when a sprite jumps by tween, it looks sooooo wrong.

    But by frame by frame, with the experience of spriting, and hopefully you can ease good, the sprite's jump would look realistic. Frame by frame is has become second nature to me.

    Look how gay and faggoty that is, and sorry for my bad skewing.

    I think THIS looks more natural.


    Yeah I made that. Easing isn't perfect, and neither how Sonic projects himself but that looks more better than tweening, in my opinion.
    If you look HARD and compare those two, you will see, hmm... maybe a SLIGHT difference. :3.
    Sonic is faraway, has no BG, and has the same sprite when falling, and framerate is too low as opposed to the second one that looks like effort was actually placed into it. How the hell can you compare frame by frame and motion tweening with that?
    Here's a motion tweened + eased animation of someone falling that was done in *sets timer* 4 minutos.
    Spoiler:

    Not much of a difference eh?
    Frame by frame = takes longer and makes the same crap.
    Motion tween = takes shorter and makes the same crap.
    The only difference is that your Sonic jump has more sprites ... :no:



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    Re: How to Make a Negative Effect

    Post by Renny on 1/13/2011, 3:27 pm

    Pingboy wrote:Yes. A HARD kick at that.
    With a steel toed boot. the kicker should be from soccer, football, or professional kicker.
    @narutoall76 wrote:yea FBF is soo better than tweening.depending on the siuation
    Correct. Tweening isn't meant for sprites mostly other types of animation.
    Pingboy wrote:FBF has been my life. Tweening should go to hell.
    You should go to hell for saying that.



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    Re: How to Make a Negative Effect

    Post by Ping on 1/13/2011, 3:31 pm

    Tweening DOES however help in some cases, like Vcam or moving a bg, or any facial features or something of the sort.

    But other than that, it's pure dog sht.




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    Re: How to Make a Negative Effect

    Post by Renny on 1/13/2011, 4:02 pm

    Educate yourself >_>



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    Re: How to Make a Negative Effect

    Post by Toxic on 1/13/2011, 4:07 pm

    OffTopic: Of cource FramebyFrame Animations are fucking epic

    Ontopic: Well yeah this tut is kinda useless but could help nubs
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    Re: How to Make a Negative Effect

    Post by Renny on 1/13/2011, 4:41 pm

    I think both of those were on topic.



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    Re: How to Make a Negative Effect

    Post by Rapidfir3Pho3nix on 1/13/2011, 6:29 pm

    This is about making a negative effect, if we need to discuss FBF then we should make another thread.

    Anywho, the negative effect can be done with a V-Cam if I'm not mistaken...
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